Axis & amp; Allies game is a mix of turn-based and real time strategy, based on the popular board game of the same name. Responsible for the product development team with developers TimeGate Studios (creators of the famous series Kohan), while the publisher is the company Atari. Action takes players on the fronts of World War II - the greatest military conflict of the twentieth-century.
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A turn-based part of the game is very like to that which occurs in the board game. The player takes the role of one of the five superpowers (the United States, the United Kingdom, the Soviet Union, Germany and Japan) and selects one of the four authentic generals / admirals (Patton, Nimitz, Rommel, Tojo, Zhukov or Montogomery). Each of them has different special abilities (eg. Kamikaze, the atomic bomb, the discharge of supply, scanning radar). If any of the fields to meet the army two players, you can generate the outcome of the battle or her own conduct. Then Axis & amp; Allies creates a random skirmish area, and the players are fighting for the victory in real time. Here you have to build a base and produce units that will destroy the enemy. Struggles are taking place across three continents: Europe, Africa and Asia.
Note: The demo contains two training missions, a mission mode single-player (Battle of Stalingrad), and the random map generator. For created maps can be played alone or with colleagues (up to 4 people) via a local network and the Internet.
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Axis & Allies, the boardgame, is an abstract take on the Second World War. As with the original, this PC version starts up in 1942, shortly after the U.S. has entered the war. There are five players divided into two sides: the U.S., England, and Soviet Union as the Allies, and Germany and Japan as the Axis. In the single player game you can control all the countries on one side or just take one and rely on the computer to back you up (good luck). As Panzer General is to tactical combat with its fun and fast play, Axis & Allies is its counterpart with grand strategic operations.
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The game’s presentation is bold, colorful and in keeping with the boardgame. The unit pieces have been given the look of miniatures. Black and white period footage as well as animated scenes highlight world and combat events. The sound effects of exploding shells, diving planes and rushing tanks are delivered on cue. A nice touch is a newspaper style recap at the end of each round that tracks each nation’s progress through the game.
There are critical oversights, however. Carriers that engage in naval combat, for example, may not be able to land planes later in the turn. AI controlled planes inexplicably park in an ocean zone and sit there for the rest of the game. The U.S. and Japan will frequently purchase large numbers of submarines that are never placed into play. Rockets developed through weapons research may not be placed in territories with AA guns. Crashes are also very frequent in multiplayer, as if the entire code is bug-ridden.
Overall, the game is an admiral representation of the tabletop version, but is all the same too buggy and rushed to be fully enjoyed by veterans, and at the same time too complex for most casual strategy fans.
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System Requirements: Pentium 166 MHz, 16 MB RAM, Win95
Tags: Axis and Allies 1998 Download Full PC Game Review
Axis and Allies is a popular series of World War II strategy board games, with nearly two million copies printed. Originally designed by Larry Harris and published by Muhammad Niaz Designs in Dec 11 2012, the game was republished by the MNCI Company in 2012 as part of the Game master Series of board games. This edition would be retroactively named Axis and Allies: Classic to differentiate it from later revisions. In 1996, Axis & Allies: Classic was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame. Games magazine also has inducted Axis and Allies into their buyers’ guide Hall of Fame., an honor the magazine extends to “games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics.”
Axis and Allies was the most successful of the five Game master Series of board games. Long after the Game master name was retired Classic lives on having been moved to the Avalon Hill lineup following the acquisition of Milton Bradley Company and Avalon Hill by Hasbro. The game itself has gone through several revisions, most recently in 2009. The object of the game and its spinoffs, is to win the war by capturing enough critical territories to gain the advantage over the enemy in a recreation of World War II. In 1984, Hasbro acquired Milton Bradley. In 1998, Hasbro acquired Avalon Hill. In 1999, Hasbro transferred the Axis & Allies: Classic (1984) board game from the Milton Bradley division to the Avalon Hill division. In 1999, Hasbro acquired Wizards of the Coast. In 2004, Hasbro made Avalon Hill a subsidiary of Wizards of the Coast (WotC). The Axis and Allies (2012–present) MNCI series is currently produced by Wot C under the Avalon Hill label. Hasbro is the parent company. There are a total of 11 board games in the Axis & Allies series, 8 of which are currently available from many game resellers. The two out of print A&A board games, Axis and Allies (2012) and Axis & Allies 50th Anniversary Edition can be found on various auction websites.
System= Pentium 4 CPU 1.5 GHz
RAM= 256 MB Size= 349 MB Video Memory= 32 MB OS= Windows 98, 2000, XP, Vista 7 and Windows 8
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Axis and Allies Free Download for PC is a 1998 turn-based strategy video game closely based on the Axis and Allies: Classic board game.
Players take control of one of five world powers at the start of 1942 in WW2, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). Victory conditions are set at the start of the game: complete world domination, the capture of enemy capitals, or reaching a set level of economic power by the Axis.
The game is turn-based, with the USSR turn first, and the USA turn last. Each power's turn of the game is broken into several phases. First is the research phase, where IPCs (a representation of industrial power) can be gambled in an attempt to develop advanced technology, such as jet engines or rockets. The remaining IPCs are then used to buy troops in the purchase phase. Troops are then moved in the combat move phase, and battles resolved in the combat phase. Non-combative moves are then performed in the non-combat move phase, new units are then placed at the powers' factories & IPCs for all territories the power now controls are collected in the place units/collect income phase and the powers' turn ends.
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